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Ghost of Yotei

During my time at Sucker Punch, I worked on the narrative team for Ghost of Yotei, the highly anticipated follow-up to Ghost of Tsushima. My role included, but was not limited to:

  • Pitching character concepts

  • Pitching quest lines

  • Collaborating with the rest of the writing room on overarching storylines

  • Creating reference documents and doing cultural/historical research

  • Acting as initial liaison between narrative and level design teams

  • Giving feedback on build of proprietary narrative tool

My character work was especially praised by the narrative lead for being both complex and relatable.