Ghost of Yotei
During my time at Sucker Punch, I worked on the narrative team for Ghost of Yotei, the highly anticipated follow-up to Ghost of Tsushima. My role included, but was not limited to:
Pitching character concepts
Pitching quest lines
Collaborating with the rest of the writing room on overarching storylines
Creating reference documents and doing cultural/historical research
Acting as initial liaison between narrative and level design teams
Giving feedback on build of proprietary narrative tool
My character work was especially praised by the narrative lead for being both complex and relatable.