Pie Trap Studios
I was the narrative lead at Pie Trap Studios for the development of the game Forage Friends, a farming sim with visual novel elements that incorporates progression via a real world pedometer. I spearheaded the overall narrative design, wrote the majority of visual novel routes, reviewed and edited the work of the rest of the narrative team, as well as collaborated with other stakeholders to ensure cohesion of the game overall.
This game not yet released.